<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Clean Kill Devlog - itch.io</title><link>https://jonathan-slark.itch.io/clean-kill</link><description>Modern gunplay from a top-down view — land the headshot, feel it pop, learn the fight, win the level.</description><item><guid>https://jonathan-slark.itch.io/clean-kill/devlog/1675001/1-testing-the-loading-bar</guid><title>#1 — Testing the Loading Bar</title><link>https://jonathan-slark.itch.io/clean-kill/devlog/1675001/1-testing-the-loading-bar</link><pubDate>Thu, 24 Sep 2026 00:37:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMjEzMTAwLnBuZw==/400x224%23c/uCxQKj.png"/><p>It’s still early days for Clean Kill, but one of the things I wanted to test early on in the spike test was the web build, because the first demo will be playable in the browser, here on itch.io. On...</p>]]></description></item><item><guid>https://jonathan-slark.itch.io/clean-kill/devlog/1658467/0-introducing-clean-kill</guid><title>#0 — Introducing Clean Kill</title><link>https://jonathan-slark.itch.io/clean-kill/devlog/1658467/0-introducing-clean-kill</link><pubDate>Sat, 12 Sep 2026 03:28:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>#0 — Introducing Clean Kill I was brought up on FPS games. Doom (some players started using mouse?!). Then Quake, where I was determined to learn mouse plus WASD. These days that’s standard. I’d...</p>]]></description></item></channel></rss>