I'm a games programmer based in England, getting back into game development after a long break. I've been a gamer my whole life, and I'm now focused on creating and shipping my own small-scale, polished indie games.
My approach:
I'm currently using C23 + SDL3 because it helps me write solid, reusable code and ship to Windows, Linux, and the web.
Clean Kill — A top-down zombie shooter with the gunplay of a modern FPS. Your cursor is the gun: land the headshot, feel it pop. Heavy metal soundtrack, real gun sounds, one handcrafted level to master.
In development — follow the page for devlogs and the free demo
These three games represent my journey back into active development.
In the late '90s and early 2000s I had brief roles in the industry:
I've also done modding over the years (Fallout 4, World of Warcraft, Starsiege: Tribes, etc.).
Art assets by Shade that I used in my game Mythic Dash .