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Clean Kill
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Devlog
#1 — Testing the Loading Bar
September 24, 2026
by
Jonathan Slark
1
It’s still early days for Clean Kill, but one of the things I wanted to test early on in the spike test was the web build, because the first demo will be playable in the browser, here on itch.io. On...
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#0 — Introducing Clean Kill
September 12, 2026
by
Jonathan Slark
2
#0 — Introducing Clean Kill I was brought up on FPS games. Doom (some players started using mouse?!). Then Quake, where I was determined to learn mouse plus WASD. These days that’s standard. I’d...
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